|
|
|
|
LEADER |
00000cam a22000004a 4500 |
001 |
in00003746434 |
005 |
20170927100437.0 |
008 |
080527s2008 caua b 001 0 eng |
010 |
|
|
|a 2008022847
|
015 |
|
|
|a GBA886463
|2 bnb
|
016 |
7 |
|
|a 014663074
|2 Uk
|
020 |
|
|
|a 9781932907490
|
020 |
|
|
|a 1932907491
|
035 |
|
|
|a (OCoLC)ocn221141535
|
035 |
|
|
|a (OCoLC)221141535
|
040 |
|
|
|a DLC
|b eng
|c DLC
|d YDX
|d BTCTA
|d BAKER
|d UKM
|d VP@
|d YDXCP
|d HEBIS
|d OCLCQ
|d IUL
|d OMB
|d SGB
|d BDX
|d GTA
|d OCLCF
|d OCLCQ
|d TXA
|d UtOrBLW
|
049 |
|
|
|a TXAM
|
050 |
0 |
4 |
|a NC1765
|b .B47 2008
|
082 |
0 |
0 |
|a 791.43/34
|2 22
|
100 |
1 |
|
|a Besen, Ellen,
|d 1953-
|0 http://id.loc.gov/authorities/names/n2008036180
|
245 |
1 |
0 |
|a Animation unleashed :
|b 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know /
|c Ellen Besen ; illustrated by Bryce Hallett.
|
264 |
|
1 |
|a Studio City, Calif. :
|b Michael Wiese Productions,
|c [2008]
|
264 |
|
4 |
|c ©2008
|
300 |
|
|
|a ix, 245 pages :
|b illustrations ;
|c 19 x 28 cm
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a unmediated
|b n
|2 rdamedia
|
338 |
|
|
|a volume
|b nc
|2 rdacarrier
|
504 |
|
|
|a Includes bibliographical references (pages 228-231) and index.
|
505 |
0 |
|
|a Part I. General principles : Analogy : Analogy as foundation ; The analogy equation -- Caricature : Simplify and exaggerate ; Caricature in animation -- Movement : Animation and movement-based communication ; Making movement matter -- Fantasy : Animation has no limits ; Building fantasy into your film -- Reality : Creating a universe ; Making your universe real -- Control : The frame as the smallest unit of animation ; Making every element count -- Part II. Principles for production : Ideas, scripts, and storyboards : Uncovering core ideas ; Developing core ideas ; The animated script ; The storyboard as blueprint -- Character : Anything can be a character ; Building distinctive characters ; Expressing personality ; Character design and style Character design and movement ; Human characters ; Animal characters ; Object characters ; Imaginary characters -- Animation film structure : Structure and meaning ; Framing ; Camera moves ; Editing ; Alternative structure -- Sound : Synched sound ; Dialogue ; Narration ; Character voices ; Sound effects: realistic vs. stylized ; The role of music ; Off-screen sound ; Silence -- Animation technique : Realistic animation vs. stylized ; Full animation vs. limited ; Straight-ahead animation vs. pose to pose ; Stretch and squash ; Anticipation ; Overlapping action and follow through ; Speed lines ; Lip synch ; Animated thought -- Performance : Silhouettes ; Breaking out of the boundaries of realistic performance ; Gesture and dialogue ; Use of props ; Working with non-human characters ; Character interaction -- Timing : Timing and action ; Varying the pace ; Effective pauses ; Timing and mood ; Timing and rhythm structure -- Backgrounds : Backgrounds and meaning ; Backgrounds and mood ; Backgrounds and character design ; Backgrounds and performance ; Placement of elements -- Special effects : Special effects: realistic vs. stylized ; How special effects and characters interact ; Fire ; Explosions ; Wind and tornadoes ; Water and tidal waves ; Rain ; Shadows -- Abstract and non-narrative animation : Abstract and non-narrative animation and analogy ; Abstract and non-narrative continuity -- Titles and credits : Credit sequences as part of your film making credits readable.
|
520 |
|
|
|a Animation never ceases to make earth shattering leaps and breakthroughs. From the flat world of Mickey Mouse to the 3-D universe of WALL-E, the possibilities are truly endless. As a powerful communication tool in all kinds of media- from TV series to feature, web animation to computer game- animation's potential is undeniable. This mind-expanding text/reference guide reveals key principles that can immediately be put to use by both animation professionals and beginners, as it puts the full power of this medium at your fingertips. -- from Back Cover.
|
650 |
|
0 |
|a Drawing
|x Technique.
|0 http://id.loc.gov/authorities/subjects/sh85039423
|
650 |
|
0 |
|a Animation (Cinematography)
|0 http://id.loc.gov/authorities/subjects/sh85005291
|
650 |
|
7 |
|a Animation (Cinematography)
|2 fast
|0 (OCoLC)fst00809628
|
650 |
|
7 |
|a Drawing
|x Technique.
|2 fast
|0 (OCoLC)fst00897757
|
650 |
0 |
7 |
|a Zeichentrickfilm.
|2 swd
|
700 |
1 |
|
|a Hallett, Bryce,
|e illustrator.
|0 http://id.loc.gov/authorities/names/n2002093073
|
994 |
|
|
|a C0
|b TXA
|
948 |
|
|
|a cataloged
|b h
|c 2016/8/10
|d c
|e jlanham
|f 12:16:39 pm
|
999 |
f |
f |
|s 53695346-0c8d-3052-a08f-6d87155ba348
|i 77b25635-bdb9-3425-a2a8-f31cfd3d8c65
|t 0
|
952 |
f |
f |
|p normal
|a Texas A&M University
|b College Station
|c Sterling C. Evans Library
|d Evans: Library Stacks
|t 0
|e NC1765 .B47 2008
|h Library of Congress classification
|i unmediated -- volume
|m A14843670556
|
998 |
f |
f |
|a NC1765 .B47 2008
|t 0
|l Evans: Library Stacks
|