Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know /

Animation never ceases to make earth shattering leaps and breakthroughs. From the flat world of Mickey Mouse to the 3-D universe of WALL-E, the possibilities are truly endless. As a powerful communication tool in all kinds of media- from TV series to feature, web animation to computer game- animatio...

Full description

Bibliographic Details
Main Author: Besen, Ellen, 1953-
Other Authors: Hallett, Bryce (Illustrator)
Format: Book
Language:English
Published: Studio City, Calif. : Michael Wiese Productions, [2008]
Subjects:

MARC

LEADER 00000cam a22000004a 4500
001 in00003746434
005 20170927100437.0
008 080527s2008 caua b 001 0 eng
010 |a  2008022847 
015 |a GBA886463  |2 bnb 
016 7 |a 014663074  |2 Uk 
020 |a 9781932907490 
020 |a 1932907491 
035 |a (OCoLC)ocn221141535 
035 |a (OCoLC)221141535 
040 |a DLC  |b eng  |c DLC  |d YDX  |d BTCTA  |d BAKER  |d UKM  |d VP@  |d YDXCP  |d HEBIS  |d OCLCQ  |d IUL  |d OMB  |d SGB  |d BDX  |d GTA  |d OCLCF  |d OCLCQ  |d TXA  |d UtOrBLW 
049 |a TXAM 
050 0 4 |a NC1765  |b .B47 2008 
082 0 0 |a 791.43/34  |2 22 
100 1 |a Besen, Ellen,  |d 1953-  |0 http://id.loc.gov/authorities/names/n2008036180 
245 1 0 |a Animation unleashed :  |b 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know /  |c Ellen Besen ; illustrated by Bryce Hallett. 
264 1 |a Studio City, Calif. :  |b Michael Wiese Productions,  |c [2008] 
264 4 |c ©2008 
300 |a ix, 245 pages :  |b illustrations ;  |c 19 x 28 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
504 |a Includes bibliographical references (pages 228-231) and index. 
505 0 |a Part I. General principles : Analogy : Analogy as foundation ; The analogy equation -- Caricature : Simplify and exaggerate ; Caricature in animation -- Movement : Animation and movement-based communication ; Making movement matter -- Fantasy : Animation has no limits ; Building fantasy into your film -- Reality : Creating a universe ; Making your universe real -- Control : The frame as the smallest unit of animation ; Making every element count -- Part II. Principles for production : Ideas, scripts, and storyboards : Uncovering core ideas ; Developing core ideas ; The animated script ; The storyboard as blueprint -- Character : Anything can be a character ; Building distinctive characters ; Expressing personality ; Character design and style Character design and movement ; Human characters ; Animal characters ; Object characters ; Imaginary characters -- Animation film structure : Structure and meaning ; Framing ; Camera moves ; Editing ; Alternative structure -- Sound : Synched sound ; Dialogue ; Narration ; Character voices ; Sound effects: realistic vs. stylized ; The role of music ; Off-screen sound ; Silence -- Animation technique : Realistic animation vs. stylized ; Full animation vs. limited ; Straight-ahead animation vs. pose to pose ; Stretch and squash ; Anticipation ; Overlapping action and follow through ; Speed lines ; Lip synch ; Animated thought -- Performance : Silhouettes ; Breaking out of the boundaries of realistic performance ; Gesture and dialogue ; Use of props ; Working with non-human characters ; Character interaction -- Timing : Timing and action ; Varying the pace ; Effective pauses ; Timing and mood ; Timing and rhythm structure -- Backgrounds : Backgrounds and meaning ; Backgrounds and mood ; Backgrounds and character design ; Backgrounds and performance ; Placement of elements -- Special effects : Special effects: realistic vs. stylized ; How special effects and characters interact ; Fire ; Explosions ; Wind and tornadoes ; Water and tidal waves ; Rain ; Shadows -- Abstract and non-narrative animation : Abstract and non-narrative animation and analogy ; Abstract and non-narrative continuity -- Titles and credits : Credit sequences as part of your film making credits readable. 
520 |a Animation never ceases to make earth shattering leaps and breakthroughs. From the flat world of Mickey Mouse to the 3-D universe of WALL-E, the possibilities are truly endless. As a powerful communication tool in all kinds of media- from TV series to feature, web animation to computer game- animation's potential is undeniable. This mind-expanding text/reference guide reveals key principles that can immediately be put to use by both animation professionals and beginners, as it puts the full power of this medium at your fingertips. -- from Back Cover. 
650 0 |a Drawing  |x Technique.  |0 http://id.loc.gov/authorities/subjects/sh85039423 
650 0 |a Animation (Cinematography)  |0 http://id.loc.gov/authorities/subjects/sh85005291 
650 7 |a Animation (Cinematography)  |2 fast  |0 (OCoLC)fst00809628 
650 7 |a Drawing  |x Technique.  |2 fast  |0 (OCoLC)fst00897757 
650 0 7 |a Zeichentrickfilm.  |2 swd 
700 1 |a Hallett, Bryce,  |e illustrator.  |0 http://id.loc.gov/authorities/names/n2002093073 
994 |a C0  |b TXA 
948 |a cataloged  |b h  |c 2016/8/10  |d c  |e jlanham  |f 12:16:39 pm 
999 f f |s 53695346-0c8d-3052-a08f-6d87155ba348  |i 77b25635-bdb9-3425-a2a8-f31cfd3d8c65  |t 0 
952 f f |p normal  |a Texas A&M University  |b College Station  |c Sterling C. Evans Library  |d Evans: Library Stacks  |t 0  |e NC1765 .B47 2008  |h Library of Congress classification  |i unmediated -- volume  |m A14843670556 
998 f f |a NC1765 .B47 2008  |t 0  |l Evans: Library Stacks