Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know /
Animation never ceases to make earth shattering leaps and breakthroughs. From the flat world of Mickey Mouse to the 3-D universe of WALL-E, the possibilities are truly endless. As a powerful communication tool in all kinds of media- from TV series to feature, web animation to computer game- animatio...
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Format: | Book |
Language: | English |
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Studio City, Calif. :
Michael Wiese Productions,
[2008]
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Table of Contents:
- Part I. General principles : Analogy : Analogy as foundation ; The analogy equation
- Caricature : Simplify and exaggerate ; Caricature in animation
- Movement : Animation and movement-based communication ; Making movement matter
- Fantasy : Animation has no limits ; Building fantasy into your film
- Reality : Creating a universe ; Making your universe real
- Control : The frame as the smallest unit of animation ; Making every element count
- Part II. Principles for production : Ideas, scripts, and storyboards : Uncovering core ideas ; Developing core ideas ; The animated script ; The storyboard as blueprint
- Character : Anything can be a character ; Building distinctive characters ; Expressing personality ; Character design and style Character design and movement ; Human characters ; Animal characters ; Object characters ; Imaginary characters
- Animation film structure : Structure and meaning ; Framing ; Camera moves ; Editing ; Alternative structure
- Sound : Synched sound ; Dialogue ; Narration ; Character voices ; Sound effects: realistic vs. stylized ; The role of music ; Off-screen sound ; Silence
- Animation technique : Realistic animation vs. stylized ; Full animation vs. limited ; Straight-ahead animation vs. pose to pose ; Stretch and squash ; Anticipation ; Overlapping action and follow through ; Speed lines ; Lip synch ; Animated thought
- Performance : Silhouettes ; Breaking out of the boundaries of realistic performance ; Gesture and dialogue ; Use of props ; Working with non-human characters ; Character interaction
- Timing : Timing and action ; Varying the pace ; Effective pauses ; Timing and mood ; Timing and rhythm structure
- Backgrounds : Backgrounds and meaning ; Backgrounds and mood ; Backgrounds and character design ; Backgrounds and performance ; Placement of elements
- Special effects : Special effects: realistic vs. stylized ; How special effects and characters interact ; Fire ; Explosions ; Wind and tornadoes ; Water and tidal waves ; Rain ; Shadows
- Abstract and non-narrative animation : Abstract and non-narrative animation and analogy ; Abstract and non-narrative continuity
- Titles and credits : Credit sequences as part of your film making credits readable.