The elusive shift : how role-playing games forged their identity /
"When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules,...
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Format: | Book |
Language: | English |
Published: |
Cambridge, Massachusets :
The MIT Press,
2022.
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Edition: | First MIT Press paperback edition. |
Series: | Game histories.
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Subjects: |
Summary: | "When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games."--Amazon.com. |
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Physical Description: | xix, 310 pages : illustrations ; 23 cm |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 0262544903 9780262544900 9780262044646 0262044641 |