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|a 793.93
|2 23
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100 |
1 |
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|a Peterson, Jon.
|e author.
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245 |
1 |
4 |
|a The elusive shift :
|b how role-playing games forged their identity /
|c Jon Peterson.
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250 |
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|a First MIT Press paperback edition.
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264 |
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1 |
|a Cambridge, Massachusets :
|b The MIT Press,
|c 2022.
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264 |
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4 |
|c ©2020
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300 |
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|a xix, 310 pages :
|b illustrations ;
|c 23 cm
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a unmediated
|b n
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338 |
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|a volume
|b nc
|2 rdacarrier
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490 |
1 |
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|a Game histories
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504 |
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|a Includes bibliographical references and index.
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520 |
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|a "When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games."--Amazon.com.
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650 |
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|a Fantasy games
|x History.
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650 |
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|a Dungeons and Dragons (Game)
|x History.
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650 |
|
6 |
|a Donjons et dragons
|x Histoire.
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650 |
|
7 |
|a Dungeons and Dragons (Game)
|2 fast
|0 (OCoLC)fst00899493
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650 |
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7 |
|a Fantasy games.
|2 fast
|0 (OCoLC)fst00920831
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655 |
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|a History.
|2 fast
|0 (OCoLC)fst01411628
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830 |
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|a Game histories.
|
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|b BROD
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|b YANK
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|b 020471663
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|p normal
|a Texas A&M University
|b College Station
|c Sterling C. Evans Library
|d Evans: Library Stacks
|t 0
|e GV1469.6.P48 2022
|h Library of Congress classification
|i unmediated -- volume
|m A14851834615
|
998 |
f |
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|t 0
|l Evans: Library Stacks
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