Simulating antiquity in boys' adventure fiction : maps and ink stains /

A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing ad...

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Bibliographic Details
Main Author: Vranken, Thomas (Author)
Format: Book
Language:English
Published: Cambridge ; New York : Cambridge University Press, 2022.
Series:Cambridge elements. Elements in publishing and book culture.
Subjects:

MARC

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245 1 0 |a Simulating antiquity in boys' adventure fiction :  |b maps and ink stains /  |c Thomas Vranken. 
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300 |a 72 pages :  |b illustrations ;  |c 18 cm. 
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504 |a Includes bibliographical references (pages [62]-72). 
520 |a A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialization of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms, 'facsimiles' of fictional pre-modern paper, printing and handwriting that rehumanize the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to e-books at the beginning of the twenty-first century. 
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