Character modeling for next-gen games : modeling and sculpting /
Smith guides you through modeling a next-gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard reto...
Main Author: | |
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Corporate Author: | |
Format: | Software eBook |
Language: | English |
Published: |
[Hollywood, Calif.] :
Gnomon Workshop,
[2009?]
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Subjects: |
Evans: Media and Reserves (Annex 1st floor)
Call Number: |
TR897.7.Z39 S657 2009 |
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Call Number | Status | Get It |
TR897.7.Z39 S657 2009 | Available |