Character modeling for next-gen games : modeling and sculpting /

Smith guides you through modeling a next-gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard reto...

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Bibliographic Details
Main Author: Smith, Richard
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: [Hollywood, Calif.] : Gnomon Workshop, [2009?]
Subjects:

Evans: Media and Reserves (Annex 1st floor)

Holdings details from Evans: Media and Reserves (Annex 1st floor)
Call Number: TR897.7.Z39 S657 2009
 
Call Number Status Get It
TR897.7.Z39 S657 2009 Available